IN THE BAYCH_03 · EDIT
00:00:00:00
Trinity Entertainment

THE EDIT DECIDES WHERE THEY STOP WATCHING.

Trinity cuts long-form and shorts for creators and channels in any language — hooks, pacing, sound design and thumbnails. The same team behind 232M+ views and 3M+ subscribers grown from zero. You shoot it. We make them stay.

THEY LEAVE HERE
VIEWERS0:00 → END
SHAPE OF A TYPICAL DROP-OFF · ILLUSTRATIVE, NOT CLIENT DATA
DIAGNOSIS · AUDIENCE LEAVING

Nobody stops watching because the idea was bad. They stop because the first ten seconds gave them a reason to.

  • The algorithm doesn't push what people swipe away from. Retention is the input, reach is the output — not the other way around.
  • A good editor isn't cutting out the boring parts. They're deciding what the viewer wants to know next, and holding it back.
  • Most creators are editing their own footage at 2am, which is the worst possible condition for that decision.
METHOD · 03 STAGES

HOOK → PACE → PAYOFF

ST_01

HOOK

The first eight seconds are rebuilt, not trimmed: cold open, the promise stated, and the reason to stay made explicit before anything else.

ST_02

PACE

Dead air removed, b-roll and motion where attention dips, sound design carrying the cuts. Every silence has to earn its place.

ST_03

PAYOFF

The ending delivers what the hook promised, then hands the viewer straight to the next video. No dead frames at the end.

FORMATS

WHAT WE CUT

01

Shorts & vertical

The hook is rebuilt, not trimmed: if the first frame doesn't state the promise, the opening gets reassembled out of the rest of the footage.

9:16 · 15-60S · SUBS BURNED-IN

02

Long-form

Chapters are cut where attention actually breaks, not where the script had sections. The structure follows the drop-offs, not the outline.

16:9 · 8-25 MIN · CHAPTERS

03

Gameplay & let's play

The reaction stays, the run-up doesn't: we keep the face and the outcome and cut the thirty seconds of walking that earned them.

MULTICAM · FACECAM SYNC

04

Podcast & clips

Clips are picked for what stands alone. If it needs the previous ten minutes to land, it doesn't get pulled.

MULTICAM · CLIP EXTRACTION

05

Thumbnails

The frame is designed against the title, not for the video: whatever the title already says, the image doesn't repeat.

AI PIPELINE + ART DIRECTION

06

Subtitles & localization

Subtitles are timed to the cut, not to the speech. No line survives the cut that ends it.

BURNED-IN · 4 LANGUAGES

LANGUAGES

WE'VE ALREADY DONE IT IN YOUR LANGUAGE

Trinity has produced and edited full channels in Portuguese, English, French and Dutch. The French and Dutch channels weren't translations — they were built for those feeds, by people who understand what lands there. If your audience isn't English-speaking, that's not an obstacle here. It's the reason to talk to us.

SHIPPED IN: PT · EN · FR · NL
CASE FILES · THE CUT

THE WORK

Every number below is a published view, subscriber or upload count. We don't show retention percentages or average view duration, because that data belongs to the channel owners and we won't invent it. What the numbers do support is stated plainly: consistent distribution across many uploads, with no single viral outlier carrying the run.

HYPERSHOT

PHOENIXSIGNS

15 VIDEOS · 728K ORGANIC VIEWS · AVG 48K+ / VIDEO

Fifteen shorts cut for a game launch. 48K+ views per video on average, with no viral outlier carrying the rest — that flatness is the point. The feed doesn't push what people swipe away from, so consistency at that level is retention measured from the outside.

MILAN MOON

ROBLOX · NL

84 VIDEOS · 3.6M VIEWS · 23.6K SUBS

Eighty-four Dutch-language shorts, cut over eight months. Sustained distribution across that many uploads isn't luck — it's the same hook-and-pace discipline applied every single time.

ZOEMOON

ROBLOX · FR

51 VIDEOS · 3.1M VIEWS · 57.8K SUBS

The same playbook in French, with half the uploads and more subscribers than the Dutch run — the clearest evidence we have that the edit, not the volume, is what compounds.

STANDARDS

WHAT YOU ALWAYS GET

01

A stated turnaround

Agreed before the first file moves, and held. No open-ended queues.

48-72H PER VIDEO

02

Two revisions included

Timestamped notes, one pass each. Most videos never need the second.

REVISIONS: 02 INCLUDED

03

Project files handed over

The editable timeline, not just the export. Yours on request, any time.

PROJECT FILES: ON REQUEST

04

No watermark, no forced credit

Nothing of ours on your video. It goes out under your name only.

NO WATERMARK · YOUR NAME ONLY

05

One named editor

The same person every video, who learns your channel instead of restarting.

1 NAMED EDITOR

06

NDA by default

Unreleased footage stays unreleased. Contract before the first upload.

NDA: STANDARD

MODELS · 03 WAYS IN

THREE WAYS IN

Editing is scoped, not packaged: the number comes out of format × length × volume × turnaround — and it doesn't exist until we've seen your footage. A 20-minute call gets you yours.

PER VIDEO

One video, one deadline. Good for testing what we do before committing.

SINGLE DELIVERY

BOOK A CALL
SAME EDITOR EVERY VIDEO

MONTHLY VOLUME

A fixed number of videos every month, same editor, same turnaround.

FIXED OUTPUT · SAME EDITOR

BOOK A CALL

DEDICATED EDITOR

A full-time editor working only on your channel, inside your workflow.

FULL-TIME · YOUR PIPELINE

BOOK A CALL
FAQ

BEFORE YOU ASK

01How much does it cost?

It's scoped per format, length, volume and turnaround — a batch of shorts and a weekly 20-minute episode aren't the same number. Bring a link to your channel to a 20-minute call and you leave with a figure.

02How is this different from CH_01 · MEDIA?

CH_01 is the operation: we run the whole channel — strategy, publishing, thumbnails, analytics — and the result is the product. CH_03 is the execution: you send the footage and we send back the cut, and the video is the product. If you already know what you're making, you want this one.

03How do I send footage?

Google Drive, Dropbox or Frame.io — whichever you already use. You get an upload folder on day one and never think about it again.

04What's the turnaround?

48-72 hours per video as standard, agreed before we start. Tighter deadlines are possible on a fixed monthly volume, because the editor is already on your channel.

05Do you edit in my language?

We've already shipped full channels in Portuguese, English, French and Dutch. Other languages are a call — the limit is finding an editor who understands what lands in that feed, and we'd rather say no than fake it.

06Who owns the files?

You do, always. Project files on request, no watermark, no forced credit. Nothing is held back as leverage.

IN THE BAY
00:00:00:00
RENDER READY

BRING YOUR RETENTION GRAPH.

A 20-minute call. Open your analytics, and we'll tell you where your audience is leaving and what we'd cut differently.

BOOK A CALL

OR REACH OUT ON LINKEDIN · DISCORD: guga028